The following steps are those which I use to go through while I'm working on some 3D design project.
01
Modeling
Making rough models of the 3D objects and arranging them to form a scene. Improve the base mesh by adding details to the initial 3D geometry to make it smoother and more detailed.
02
Shading
Creating shaders, materials, and textures by using photos, real-life-based images, presets, and imperfections to give the desired final look to the object.
03
Lighting
Setting up the lights that will give the final touch to the scene and HDRI for reflections and indirect lighting, giving the perfect mood and vibe to the object.
04
Animating
Keyframing objects to generate different poses and give life to the scene. An extra push to the final product.
The following steps are those which I use to go through while I'm working on some 3D design project.
01
Modeling
Making rough models of the 3D objects and arranging them to form a scene. Improve the base mesh by adding details to the initial 3D geometry to make it smoother and more detailed.
02
Shading
Creating shaders, materials, and textures by using photos, real-life-based images, presets, and imperfections to give the desired final look to the object.
03
Lighting
Setting up the lights that will give the final touch to the scene and HDRI for reflections and indirect lighting, giving the perfect mood and vibe to the object.
04
Animating
Keyframing objects to generate different poses and give life to the scene. An extra push to the final product.
My Work
I've got 3D design skills in creating product-focused 3D animations mainly. I use professional and specialized software such as Cinema4D for designing, modeling, sculpting, and animating, and Autodesk Arnold Renderer for rendering the animations and giving them a photo-realistic look. I also love to play and investigate dynamics, particles, and other CGI simulations and techniques.
I've done some 3D projects for the following clients: